About This Class
Have you had that cool invention or product design idea in mind, but never known how to actually bring it to fruition? In this four-hour, interactive workshop you will have a chance to pitch your idea to the class. The chosen ideas will be worked on within smaller groups, taking each project through all of the steps you will need to build and structure a real crowdfunding campaign on Kickstarter or Indiegogo!
Don’t have a campaign idea? This class is still for you if you don’t have a specific idea to pitch, because within the overall class structure you will learn all the basics about how the major crowdfunding platforms work, the success stories, the pitfalls, and the important things to focus on for a winning campaign.
In the smaller group-work you will team up with others on one of the selected projects (either your own or someone else’s great idea). Each team will be able to bring a project to the point that: -Your product or project name is established -Basic social media is set up around the project -The overall financial goal is established -Your team has initial plans for the video, photos, and draft content -The campaign reward levels and chosen -All of the basic campaign elements have been designed -As a class, you will also learn and implement several important crowdfunding tools and methodologies to launch a good campaign.
You will set up a series of Google Sheets for tracking your campaign timeline, press outreach list, pledge levels, stretch goals, and many other useful campaign tools. Note: Each student will leave the class with these valuable Google Sheets templates for your own personal use.
You will each play an important role on your individual team, such-as helping to write campaign content, designing the ‘gamified’ aspects of the campaign, or participating in other aspects of the campaign roll-out.
Since the basic structures of real campaigns will be designed and created within the workshop, some teams may choose to pursue their team’s crowdfunding campaign outside of class. In order to help facilitate this we will have a suggested MOU (Memorandum of Understanding) that you can use to work together outside of class.
- You’ll have a better understanding of the purpose and motivations for running a crowdfunding campaign (it’s not just “all about the money”)
- You’ll learn what social media, website, and other systems you need to have in place to approach a campaign right
- You’ll learn the importance of how to employ ‘game theory’ (or gamification) to motivate people to support your campaign
- You will be given a copy of a valuable set of Google Sheets you can use for running a successful campaign
- You’ll have all you need to finally bring your project to fruition through a crowdfunding campaign
- Recommended that you have taken the “Crowdfunding 101” class (but not required)
- Think of a specific invention or product design idea that you can bring to share in class
- Come prepared with deeper questions you may have on Kickstarter and Indiegogo
- Bring pen and paper, computer, or tablet for notes
About the Instructor
Jeff McCord Managing Partner ,
Jeff is a game designer and producer and continues to nurture “Sword of Fargoal,” the retro computer game originally published for C64 in 1983, which now enjoys a new life in the modern era, winning awards and accolades since its release for iOS in 2009.
Jeff’s specialties include non-profit leadership, iPhone & iPad game design & producing, board game design, web design, electronic prepress, Photoshop illustration & retouching, marketing & corporate brand consulting, house moving & rescue, and environmental sustainability consulting.